Contra

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Contra Universe: Dive into the Ultimate Fanspace for All Things Contra

Contra: Endless running, guns blazing, aliens invading. Bill and Lance team up to save the world. Action-packed chaos with power-ups and explosions!

Contra Trivia Add Trivia

Which of the following is NOT a power-up weapon in the original "Contra" game for the NES? (Expert)
#1: Spread Gun
#2: Laser
#3: Flame Thrower
#4: Plasma Rifle
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In the original "Contra" game for the NES, what is the code known for providing the player with extra lives? (Genius)
#1: Konami Code
#2: Capcom Combo
#3: Atari Arrangement
#4: Sega Sequence
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0/0 Correct

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Contra Fun Facts Add Fun Fact

The Konami Code, famous for granting 30 extra lives in Contra, was intentionally created to help the game's developers themselves beat the game during testing, as they found it too difficult to complete.
The spread gun, arguably the most popular weapon in Contra due to its wide range of fire, was inspired by the developers' desire to create a power-up that made clearing multiple enemies on the screen feel more satisfying and efficient.

Contra Polls Add Poll

What is your favorite Contra game?
Contra (1987)
Super C (1988)
Contra III: The Alien Wars (1992)
Contra: Hard Corps (1994)
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Which character do you enjoy playing the most in Contra?
Bill Rizer
Lance Bean
Mad Dog
Scorpion
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Popular Characters

Timeline Highlights ( To Fictional )

release
February 20, 1987

Release of Contra Arcade Game

Contra was originally released as an arcade game developed and published by Konami in Japan and North America.

release
February 20, 1988

Release of Contra on Nintendo Entertainment System (NES)

Contra was ported to the NES, dramatically increasing its popularity and solidifying its place in gaming history.

gameplay
February 20, 1988

Introduction of the Konami Code to Contra

The famous Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A) was introduced and popularized through Contra, providing players with 30 extra lives.

release
November 1992

Release of Contra III: The Alien Wars

Contra III, a significant installment in the series, was released on the Super Nintendo Entertainment System (SNES) with improved graphics and gameplay.

If You Love Contra You Might Also Enjoy Discovering:

Books: Neuromancer by William Gibson Snow Crash by Neal Stephenson Altered Carbon by Richard K. Morgan The Stars My Destination by Alfred Bester Do Androids Dream of Electric Sheep? by Philip K. Dick Dune by Frank Herbert The Diamond Age by Neal Stephenson Armor by John Steakley A Scanner Darkly by Philip K. Dick Ready Player One by Ernest Cline


Movies: Mad Max: Fury Road Edge of Tomorrow Dredd Equilibrium District 9 Snowpiercer Upgrade The Raid: Redemption Total Recall (1990) RoboCop (1987)

Music: Turrican II: The Final Fight - Main Theme by Chris Huelsbeck Gunstar Heroes - Main Theme by Kazuo Hanzawa Mega Man 2 - Dr. Wily's Castle by Takashi Tateishi The Secret of Monkey Island - Main Theme by Michael Land Metal Slug - Main Theme by Takushi Hiyamuta Streets of Rage 2 - Go Straight by Yuzo Koshiro Castlevania: Symphony of the Night - Dracula’s Castle by Michiru Yamane Shadow of the Ninja - Stage 1 by Iku Mizutani & Kouichi Yamanishi Super Metroid - Brinstar Red Soil Swampy Area by Kenji Yamamoto & Minako Hamano

TV Shows: Halo Castlevania Stranger Things Altered Carbon The Mandalorian

Video Games: Cuphead Hard Corps: Uprising Mercenary Kings Metal Slug Gunstar Heroes Blazing Chrome Broforce Alien Hominid Super Time Force The Messenger
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Recent Video Game Comments

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.

Phaethon commented on:
Sea of Stars

This game is such a beautiful love letter to old school JRPGs. Real Golden Sun vibes at times. If you enjoy any of what I just mentioned, it's worth giving this one a shot.