Clock Tower 3

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Unravel Time, Solve Mysteries - Dive into the Clock Tower 3 Fandom

Clock Tower 3: A chilling tale of Fiona Belli's quest to defeat supernatural entities, guided by her ancestor's spirit. Face haunting enemies as you unravel a devastating family curse in this spine-tingling survival horror game.

Clock Tower 3 Trivia Add Trivia

What is the unique gameplay feature introduced in "Clock Tower 3" that differentiates it from its predecessors? (Genius)
#1: Graphic novel-style cutscenes
#2: Point-and-click mechanics
#3: Hiding from enemies
#4: Real-time combat
AI Generated
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In "Clock Tower 3," who is the protagonist that players control? (Hard)
#1: Alyssa Hamilton
#2: Jennifer Simpson
#3: Helen Maxwell
#4: Fiona Belli
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0/0 Correct

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Clock Tower 3 Fun Facts Add Fun Fact

Clock Tower 3 features a unique panic mode mechanic where the protagonist Alyssa becomes more vulnerable to attacks as her fear increases.
Clock Tower 3 marked a significant departure from its predecessors by transitioning to a full 3D environment and real-time combat system, unlike the point-and-click adventure style of the earlier games in the series.

Clock Tower 3 Polls Add Poll

What is your favorite element of Clock Tower 3?
The suspenseful atmosphere
The variety of enemies
The time-travel aspect
The puzzles and challenges
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Which classic survival horror game would you like to see get a modern remake?
Silent Hill 2
Resident Evil: Code Veronica
Fatal Frame II: Crimson Butterfly
Dino Crisis
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Popular Characters

Timeline Highlights ( To Fictional )

announcement
March 2002

Initial Announcement of Clock Tower 3

Capcom officially announced the development of Clock Tower 3, continuing the survival horror series.

release
July 18, 2002

Release of Clock Tower 3 in Japan

Clock Tower 3 was released for the PlayStation 2 in Japan, introducing new gameplay mechanics and story elements to the series.

release
October 15, 2002

Release of Clock Tower 3 in North America

Clock Tower 3 launched in North America, making the game accessible to a broader audience and adding to the franchise's international presence.

release
November 1, 2002

Release of Clock Tower 3 in Europe

The game was released in European markets, completing its international rollout and reaching western audiences.

If You Love Clock Tower 3 You Might Also Enjoy Discovering:

Books: The Girl Who Could Move Sh*t with Her Mind by Jackson Ford Meddling Kids by Edgar Cantero The Library at Mount Char by Scott Hawkins John Dies at the End by David Wong The Supernatural Enhancements by Edgar Cantero Horns by Joe Hill


Movies: Silent Hill Pan's Labyrinth The Others Crimson Peak Session 9 The Innocents The Orphanage Don't Be Afraid of the Dark The Changeling Gothika

Music: The Haxan Cloak - Excavation by The Haxan Cloak Cry of Fear - Original Soundtrack by Andreas Rönnberg, Bxmmusic Silent Hill 2 - Original Soundtracks by Akira Yamaoka Dead Space - Original Soundtrack by Jason Graves Lustmord - Heresy by Lustmord Bohren & der Club of Gore - Sunset Mission by Bohren & der Club of Gore Goblin - Suspiria (Music for the Luca Guadagnino Film) by Goblin Dark Night of the Soul by Danger Mouse and Sparklehorse Amnesia: The Dark Descent - Soundtrack by Mikko Tarmia Yume Nikki - Soundtrack by Kikiyama

TV Shows: Hannibal Stranger Things Supernatural American Horror Story Buffy the Vampire Slayer Penny Dreadful Twin Peaks The Haunting of Hill House Castle Rock The Outsider

Video Games: Haunting Ground ObsCure Rule of Rose Kuon Eternal Darkness: Sanity's Requiem
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.