Cannon Fodder

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Uniting Heroes Behind the Scenes: Celebrate the Unsung Legends

Imagine controlling a squad of mini-soldiers through various terrains, devising strategy on the fly as you dodge enemy fire, and grieve over lost comrades—all wrapped in a war satire sprinkled with dark humor. That’s the heart-pounding essence of Cannon Fodder.

Cannon Fodder Trivia Add Trivia

In which year was the original Cannon Fodder video game released? (Expert)
#1: 1991
#2: 1993
#3: 1995
#4: 1997
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What was the primary platform for the initial release of Cannon Fodder? (Expert)
#1: Amiga
#2: PlayStation
#3: Sega Genesis
#4: Super Nintendo
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Cannon Fodder Fun Facts Add Fun Fact

The logo for Cannon Fodder featured a poppy, which sparked controversy and debate regarding its use as a war symbol.
Cannon Fodder used real soldiers' photos in the game over screen.

Cannon Fodder Polls Add Poll

Favorite Classic Cannon Fodder Platform
Amiga
PC
Sega Genesis
Super Nintendo
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Favorite Cannon Fodder Mission
Sensible Initiation
Be Quick Or Be Dead
Squad Slayer
Into The Jungle
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Popular Characters

Timeline Highlights ( To Fictional )

game-release
November 1993

Release of Cannon Fodder

Cannon Fodder, a war-themed action game developed by Sensible Software, is released for the Amiga platform.

game-release
1994

Port to MS-DOS

Cannon Fodder is ported and released for the MS-DOS platform, expanding its reach to PC gamers.

game-release
1994

Release on Sega Genesis/Mega Drive

Cannon Fodder is released on the Sega Genesis/Mega Drive console, further broadening its audience.

game-release
1994

Release of Cannon Fodder 2

The sequel to Cannon Fodder, titled Cannon Fodder 2, is released, continuing the series with new missions and enhanced gameplay.

If You Love Cannon Fodder You Might Also Enjoy Discovering:

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.