BeamNG.drive

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BeamNG.drive transforms vehicles into pliable puppets, where every crash is a ballet of physics. Test your limits, unleash chaos, and explore a sandbox world where your creativity and destruction dance in harmony.

BeamNG.drive Trivia Add Trivia

What year was BeamNG.drive officially released as an early access title? (Medium)
#1: 2013
#2: 2015
#3: 2017
#4: 2019
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What is the primary physics engine used in BeamNG.drive? (Genius)
#1: Torque3D
#2: Havok
#3: Soft-body physics
#4: Unreal Engine
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BeamNG.drive Fun Facts Add Fun Fact

BeamNG.drive features a soft-body physics engine that allows for realistic vehicle deformation and damage, making crashes look incredibly lifelike.
BeamNG.drive includes a wide variety of terrains and environments, from city streets to off-road trails, allowing players to test their vehicles in diverse conditions.

BeamNG.drive Polls Add Poll

What is your favorite car type to drive in BeamNG.drive?
Sports Cars
Off-Road Vehicles
Classic Cars
Tuning/Modified Cars
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What is your favorite BeamNG.drive scenario to play?
Highway Chases
Off-Road Adventures
Racing Circuits
Destruction Derby
Show Results

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.