American McGee's Alice

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Plunge Into Wonderland: The Ultimate American McGee's Alice Fan Destination

American McGee's Alice takes you on a dark, twisted journey through Wonderland as Alice seeks to overcome madness and evil forces that threaten her sanity.

American McGee's Alice Trivia Add Trivia

What is the name of the primary antagonist in American McGee's Alice? (Genius)
#1: The Queen of Hearts
#2: The Mad Hatter
#3: Cheshire Cat
#4: The Jabberwock
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In American McGee's Alice, who is the cat that gives Alice advice throughout her journey? (Genius)
#1: Cheshire Cat
#2: Mad Hatter
#3: White Rabbit
#4: Queen of Hearts
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0/0 Correct

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American McGee's Alice Fun Facts Add Fun Fact

American McGee's Alice was initially pitched as a poem, with the concept of Alice in Wonderland reimagined in a darker, more mature setting before being developed into a video game.
Trent Reznor, the frontman of Nine Inch Nails, was originally slated to work on the soundtrack for American McGee's Alice but ultimately did not participate.

American McGee's Alice Polls Add Poll

Which character design did you find most compelling in American McGee's Alice?
Alice
Cheshire Cat
Queen of Hearts
Mad Hatter
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Which is your favorite level in American McGee's Alice?
Village of the Doomed
Vale of Tears
Queensland
The Majestic Maze
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Popular Characters

Timeline Highlights ( To Fictional )

release
December 6, 2000

Release of American McGee's Alice

American McGee's Alice, a third-person psychological horror action video game based on Lewis Carroll's Alice's Adventures in Wonderland, was released.

announcement
1999

Announcement of American McGee's Alice

The game American McGee's Alice was officially announced, drawing attention for its dark and twisted take on the classic tale.

development
Circa 1998

Development Start of American McGee's Alice

Development began on American McGee's Alice, aiming to create a darker, more mature adaptation of the Alice in Wonderland story.

If You Love American McGee's Alice You Might Also Enjoy Discovering:

Books: The Child Thief by Brom Neverwhere by Neil Gaiman The Book of Lost Things by John Connolly Kraken by China Miéville Un Lun Dun by China Miéville Alice by Christina Henry The Night Circus by Erin Morgenstern Inkheart by Cornelia Funke Clown in a Cornfield by Adam Cesare The Ocean at the End of the Lane by Neil Gaiman


Movies: Hellboy II: The Golden Army The Brothers Grimm Dark City Pan's Labyrinth Coraline Lemony Snicket's A Series of Unfortunate Events The Fall The City of Lost Children MirrorMask Return to Oz

Music: Welcome to the Black Parade by My Chemical Romance The Downward Spiral by Nine Inch Nails Howl's Moving Castle by The Birthday Massacre Mutter by Rammstein Crybaby by Melanie Martinez Lungs by Florence + The Machine In the Aeroplane Over the Sea by Neutral Milk Hotel Post by Björk The Open Door by Evanescence Turn Off the Light by Kim Petras

TV Shows: Hannibal Stranger Things American Horror Story Grimm Penny Dreadful Carnivàle Bates Motel Twin Peaks Over the Garden Wall The Chilling Adventures of Sabrina

Video Games: LIMBO Alice: Madness Returns Don't Starve Little Nightmares Inside The Path Psychonauts Oxenfree Grim Fandango Remastered Lobotomy Corporation
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.