Tetris Timeline ( Real )

creation
June 6, 1984

Tetris Created

Tetris, a tile-matching puzzle video game, was created by Alexey Pajitnov while working at the Soviet Academy of Sciences in Moscow.

release
June 1984

First Public Release of Tetris

The first playable version of Tetris was released on the Electronika 60, a Soviet computer.

port
1986

Tetris Ported to IBM PC

Tetris was ported to the IBM PC by Vadim Gerasimov, making the game available outside the Soviet Union.

legal
1987

Tetris Licensing Battle Begins

A complex international licensing battle ensued over the rights to distribute Tetris on different platforms, involving companies like Nintendo and Atari.

release
June 14, 1989

Tetris Released on Nintendo Game Boy

Nintendo released Tetris on its Game Boy handheld console, popularizing the game globally.

business
1996

Alexey Pajitnov Becomes Independent

Alexey Pajitnov finally started to receive royalties and founded The Tetris Company to manage the rights.

recognition
2011

Tetris Recognized as Classic Video Game

Tetris was inducted into the World Video Game Hall of Fame, recognizing its cultural impact.

Tetris Timeline ( Fictional )

world_event
Year 0, Cycle 1

Creation of the Tetris Matrix

The game world of Tetris is formed from a mysterious matrix composed of falling geometric blocks known as Tetrominoes.

gameplay_event
Year 0, Cycle 2

First Tetromino Invocation

The initial Tetromino pieces are generated and begin their endless descent, initiating the puzzle challenge.

gameplay_mechanic
Year 0, Cycle 3

Emergence of the Line Clear Mechanism

Ability to clear complete horizontal lines upon filling them is discovered, granting points and creating strategic depth.

skill_event
Year 5, Cycle 12

Discovery of T-Spin Technique

Players unlock the method of rotating T-shaped Tetrominoes into tight spaces, enabling advanced line clear combos.

gameplay_mechanic
Year 10, Cycle 4

Introduction of Level Progression

Difficulty begins to increase with each level, causing Tetrominoes to fall at faster speeds.

world_event
Year 15, Cycle 7

Arrival of the Gravity Shift

Occasional gravity anomalies alter the drop pattern, challenging players to adapt rapidly.

gameplay_mechanic
Year 20, Cycle 1

Invention of the Hold Mechanism

Players gain the ability to store a Tetromino for later use, adding strategic depth to gameplay.

special_event
Year 25, Cycle 9

The Great Tetromino Cascade

A rare event where multiple lines are cleared simultaneously, creating visual cascades and rewarding extra points.

gameplay_event
Year 30, Cycle 6

Onset of Multiplayer Battles

Multiple players pit their skills against each other by sending obstacles to opponents when clearing lines.

skill_event
Year 35, Cycle 3

Formation of the Perfect Clear Strategy

Players develop techniques to clear the matrix entirely at once, achieving maximum scores.