Tetris, a tile-matching puzzle video game, was created by Alexey Pajitnov while working at the Soviet Academy of Sciences in Moscow.
The first playable version of Tetris was released on the Electronika 60, a Soviet computer.
Tetris was ported to the IBM PC by Vadim Gerasimov, making the game available outside the Soviet Union.
A complex international licensing battle ensued over the rights to distribute Tetris on different platforms, involving companies like Nintendo and Atari.
Nintendo released Tetris on its Game Boy handheld console, popularizing the game globally.
Alexey Pajitnov finally started to receive royalties and founded The Tetris Company to manage the rights.
Tetris was inducted into the World Video Game Hall of Fame, recognizing its cultural impact.
The game world of Tetris is formed from a mysterious matrix composed of falling geometric blocks known as Tetrominoes.
The initial Tetromino pieces are generated and begin their endless descent, initiating the puzzle challenge.
Ability to clear complete horizontal lines upon filling them is discovered, granting points and creating strategic depth.
Players unlock the method of rotating T-shaped Tetrominoes into tight spaces, enabling advanced line clear combos.
Difficulty begins to increase with each level, causing Tetrominoes to fall at faster speeds.
Occasional gravity anomalies alter the drop pattern, challenging players to adapt rapidly.
Players gain the ability to store a Tetromino for later use, adding strategic depth to gameplay.
A rare event where multiple lines are cleared simultaneously, creating visual cascades and rewarding extra points.
Multiple players pit their skills against each other by sending obstacles to opponents when clearing lines.
Players develop techniques to clear the matrix entirely at once, achieving maximum scores.