Angels of Death Timeline ( Real )

creation
March 25, 2015

Creation of Angels of Death Game

Development and initial release of the video game Angels of Death by Hoshikuzu KRNKRN (Makoto Sanada).

release
June 29, 2016

English Release of Angels of Death

The official English localization of Angels of Death was released, broadening its international audience.

announcement
August 25, 2017

Angels of Death Anime Adaptation Announcement

Announcement of the adaptation of the game Angels of Death into an anime series.

release
July 6, 2018

Angels of Death Anime Premiere

The anime adaptation of Angels of Death premiered on Japanese television.

Angels of Death Timeline ( Fictional )

game_intro
Day 1

Rachel wakes up in the building

Rachel Gardner wakes up in a strange abandoned building with no memory of how she got there.

character_meeting
Day 1

Rachel meets Zack

Rachel encounters Zack, a scythe-wielding man imprisoned in the building, who promises to help her escape if she helps him kill in return.

floor_escape
Day 2

Rachel and Zack escape Floor 1

They confront and overcome Eddie, the serial killer controlling Floor 1, progressing upward in the building.

floor_encounter
Day 3

Encounter with Catherine on Floor 2

Rachel and Zack face Catherine, a doctor with a sadistic streak, who challenges them on Floor 2.

floor_escape
Day 4

Survive the horrors of Floor 3

Rachel and Zack navigate through Floor 3, avoiding traps and facing new dangers.

floor_encounter
Day 5

Meet and confront Daniel on Floor 4

They meet Daniel, a boy with grand delusions and lethal abilities, who guards Floor 4.

character_backstory
Day 6

Rachel’s memories resurface

Rachel begins recalling fragments of her past and the tragic events that led her here.

floor_escape
Day 7

Confrontation with Abraham, the Floor 5 killer

They face Abraham, the maniacal and strong killer of Floor 5.

game_climax
Day 8

Final escape and confront the building’s mystery

Rachel and Zack attempt their final escape and uncover the dark secrets underlying the building and their own fates.