The first-person shooter horror video game F.E.A.R. (First Encounter Assault Recon) was released by Monolith Productions and published by Sierra Entertainment.
Monolith Productions officially announced F.E.A.R., drawing attention for its mix of horror and action elements using Unreal Engine 3 technology.
The first expansion pack for F.E.A.R., Extraction Point, was released, continuing the story after the events of the original game.
The second expansion pack, Perseus Mandate, was released, featuring a side story parallel to the original F.E.A.R. narrative.
The third installment in the F.E.A.R. series was released, expanding further on the story and gameplay mechanics.
Armacham Technology Corporation begins Project Origin, a secret military research program aimed at creating super soldiers through genetic enhancement and psychic abilities.
Alma Wade is born with powerful psychic abilities, becoming the central figure of Project Origin experiments.
Alma is subjected to numerous psychic experiments and containment following the discovery of her abilities.
During a containment breach at the Origin Facility, Alma's psychic powers cause catastrophic damage, resulting in multiple casualties and the facility's shutdown.
Point Man encounters numerous mutants, soldiers, and psychic phenomena while investigating the Origin Facility, gradually uncovering Alma's influence.
Alma's psychic manifestations intensify throughout the facility, causing hallucinations and supernatural events impacting all personnel.
Point Man faces off against Paxton Fettel, a psychic commander linked to Alma who controls an army of cloned soldiers.
The Point Man destroys the Origin Facility's core, intending to end Alma's psychic hold and stop the madness.
Following the destruction of the facility core, Alma’s manifestations disappear, but her fate remains ambiguous, setting the stage for future events.