SMITE was officially released by Hi-Rez Studios as a free-to-play third-person MOBA game.
Hi-Rez Studios introduced Ranked Play mode to SMITE, allowing competitive matchmaking and ranking for players.
The first SMITE World Championship was held, marking the beginning of the official esports competitive scene for SMITE.
A new game mode called Assault was introduced, providing a fixed-random god selection and unique gameplay experience.
Hi-Rez Studios established the SMITE Pro League to formalize competitive esports seasons for professional players.
SMITE was released on the Nintendo Switch platform, expanding the player base to console gamers.
The SMITE World Championship was held at TwitchCon, increasing exposure through one of the largest streaming conventions.
The game added the 20th pantheon god, Puchan, expanding the mythological diversity of playable characters.
The creation of the diverse pantheons of gods and supernatural beings who inhabit the realms, setting the stage for eternal conflicts and alliances.
The shattering of the unified realms into distinct planes, allowing gods and mortals to interact and wage war across different worlds.
The Titans awaken and challenge the established gods for dominion over the realms, igniting colossal wars that reshape the cosmic order.
The gods unite to imprison Fenrir, preventing the prophecy of Ragnarok and maintaining balance between order and chaos.
Mortal realms discover the power to summon gods to aid in their conflicts, marking the beginning of the divine arena where the gods contest for influence.
The gods convene to establish rules governing their interactions and conflicts, leading to the creation of the Battleground of the Gods.
A massive battle between gods and underworld entities for control over the souls of mortals.
Fallen or forgotten gods attempt to reclaim their status, causing chaos across realms and challenging the established order.