Super Smash Bros. Melee was released in North America for the Nintendo GameCube, quickly becoming one of the most popular fighting games and a staple of competitive gaming.
The first major Super Smash Bros. Melee competitive tournament was held, marking the beginning of its legacy in the esports and fighting game communities.
Super Smash Bros. Melee was featured prominently in the Evolution Championship Series, one of the largest and most prestigious fighting game tournaments in the world.
Masahiro Sakurai, the creator of the Super Smash Bros. series, publicly acknowledged the lasting impact and dedicated competitive scene of Super Smash Bros. Melee.
The Project M mod for Super Smash Bros. Brawl was launched, inspired by the gameplay mechanics of Super Smash Bros. Melee, revitalizing interest in Melee-style gameplay.
The documentary 'The Smash Brothers' was released, chronicling the competitive scene and cultural impact of Super Smash Bros. Melee.
Nintendo officially acknowledged the competitive Super Smash Bros. Melee community, recognizing its importance in the legacy of the franchise.
The community and competitive scene celebrated the 20th anniversary of Super Smash Bros. Melee with various events and retrospectives appreciating its lasting influence.
Master Hand organizes the first Super Smash Bros. tournament to bring together fighters from various worlds.
Fighters from different universes such as Mario, Zelda, and Pokémon are transported to the tournament arena to compete.
Rivalries spark between characters such as Fox and Falco, and between Mario and Bowser, influencing the dynamics of battles.
Fighters realize the existence of a stage that represents the arena's true form, a place for decisive battles without external interference.
The enigmatic Master Hand appears as the final boss, controlling the tournament's outcome and challenging the fighters' ultimate skills.
After intense battles, a champion is crowned and the fighters return to their worlds, their memories of the tournament fading.