Radical Fish Games started developing CrossCode as a hobby project, laying down the foundation for the game's mechanics and design.
Radical Fish Games launched a Kickstarter campaign to fund CrossCode, successfully raising funds to continue and expand development.
The game was released on Steam Early Access allowing players to experience an early version and provide feedback for improvements.
CrossCode was officially released in full on PC platforms Steam and GOG, marking the completion of its main development phase.
CrossCode expanded to consoles with its release on PlayStation 4, reaching a broader audience beyond PC gamers.
Continuing its console expansion, CrossCode was released on the Nintendo Switch platform, increasing its accessibility to portable gamers.
Leavine Hall, the in-game recreating area, is constructed as a virtual city for players within the CrossWorlds MMO.
The CrossWorlds multiplayer online game, the setting of CrossCode, is developed and launched, attracting players worldwide.
Lea, an amnesiac player character with unique abilities, awakens within CrossWorlds with no memory of her past.
Lea awakens in Leavine Hall and begins exploring the world, seeking to recover her lost memories and uncover the mysteries of CrossWorlds.
Lea meets Nero, her companion and friend, who assists her by providing information and support throughout her journey.
Lea meets the Gorkos, a tribe living in harmony with nature and revealing more about the world and its secrets.
Lea discovers a glitch in the CrossWorlds system that compromises player data and affects game stability.
Lea faces Amala, a powerful boss guarding an important secret vital to recovering her past and stabilizing the game.
Lea uncovers her real identity, which is connected both to the game world and the real world outside CrossWorlds.
Lea confronts the final antagonist, leading to the resolution of the game’s core conflict and the reset of the CrossWorlds MMO environment.