Eve Online, developed by CCP Games, was officially released, marking the beginning of its expansive MMORPG universe.
CCP Games released the Incarna expansion, allowing players to leave their ships and walk around stations in a 3D environment, a major shift in gameplay style.
A major DDoS attack caused the Eve Online Tranquility server to go offline temporarily, affecting gameplay worldwide.
One of the largest battles in Eve Online history occurred due to a missed maintenance payment, escalating into a massive, player-driven conflict with significant in-game losses.
Eve Online's complex player-driven economy was recognized in academic research and media, highlighting its uniqueness among MMORPGs.
CCP Games restructured by closing one of its studios and reducing staff, reflecting changes in the company's strategy related to Eve Online development.
The Amarr Empire is established, marked by the rise of the first divine leaders and the consolidation of vast territories.
The enigmatic Triglavian Collective begins invading known space, challenging existing factions and disrupting trade routes.
The Caldari people break away from the Gallente Federation, founding their own state based on corporate governance and military strength.
Explorers discover unstable wormholes that lead to uncharted regions, opening new opportunities and dangers for capsuleers.
Massive movements of rogue drones cause widespread havoc in known space, prompting factions to unite temporarily.
Development of neural interfaces enables pilots to become immortal capsuleers, revolutionizing warfare and politics.
A massive battle triggered by a corporate espionage scandal leads to severe consequences for several corporations.
The Gallente Federation enacts major political reforms enhancing democracy and civil rights throughout its systems.