Antichamber Timeline ( Real )

release
January 31, 2013

Antichamber Release

The video game Antichamber was officially released to the public, offering players a unique, mind-bending puzzle experience with non-Euclidean geometry and unconventional gameplay mechanics.

Antichamber Timeline ( Fictional )

game_intro
Day 1

Entry into the World

The protagonist first enters the maze-like world filled with impossible geometry and mind-bending puzzles.

puzzle_milestone
Day 2

Discovery of the Escher-like Staircases

Player encounters the first of many non-Euclidean spaces, including staircases that defy gravity and logic.

gameplay_mechanic
Day 3

Interaction with the Guidance Signs

Player learns to interpret cryptic signs that hint at puzzle solutions and philosophical messages.

item_acquisition
Day 4

Acquisition of the Gun (Ray Gun)

Player obtains a weapon capable of interacting with walls and the environment in unusual ways, essential for progression.

puzzle_milestone
Day 5

Encounter with the Cube Puzzle

Player solves a complex cube rearrangement puzzle that alters the architecture and opens new pathways.

conceptual_realization
Day 6

Understanding the Concept of Mental Barriers

Player realizes some obstacles require changes in the way they think rather than physical manipulation to overcome.

secret_discovery
Day 7

Passage Through the Rabbit Hole

Player discovers a hidden path that leads to radically different areas of the maze, shifting game perspective.

skill_milestone
Day 8

Mastery of the Environment Manipulation

Player effectively uses the gun and environmental cues to alter the maze's structure and progress through challenges.