Rocket League Timeline ( Real )

release
July 7, 2015

Rocket League Release

Rocket League is officially released for PlayStation 4 and Microsoft Windows.

platform-release
February 17, 2016

Rocket League Expands to Xbox One

The game is released on Xbox One, expanding the player base to a new console platform.

milestone
May 2016

Rocket League Passes 10 Million Players

Rocket League hits the milestone of 10 million players, underscoring its growing popularity.

platform-release
November 14, 2017

Rocket League Released on Nintendo Switch

The game launches on Nintendo Switch, making it available on a portable platform.

corporate
May 2019

Epic Games Acquires Psyonix

Epic Games acquires Psyonix, the developer of Rocket League, increasing the game's resources and integration possibilities.

business-model
September 23, 2020

Rocket League Becomes Free-to-Play

Rocket League transitions to a free-to-play model to reach an even broader audience.

feature-update
September 2020

Cross-Platform Progression Added

Players gain the ability to retain progress across all platforms enabling seamless play and progression.

Rocket League Timeline ( Fictional )

technology
Year 2045

Invention of Rocket-Powered Cars

The initial creation and testing of cars equipped with rocket propulsion for enhanced speed and agility on the field.

infrastructure
Year 2047

Creation of the First Rocket League Arena

Building the first enclosed arena specifically designed for rocket-powered car soccer matches.

event
Year 2048

First Official Rocket League Match

The inaugural competitive match featuring rocket-powered cars competing to score goals using a giant soccer ball.

event
Year 2050

Introduction of Competitive Tournaments

Establishment of organized Rocket League leagues and tournaments to formalize competitive play and rankings.

technology
Year 2052

Development of Advanced Car Customization

Implementation of advanced customization options allowing players to modify car aesthetics and performance.

gameplay
Year 2053

Introduction of Aerial Mechanics

Mastery of aerial ball control and the ability to fly cars to hit airborne balls with precision.

event
Year 2055

Formation of Rocket League Championship Series (RLCS)

Launch of the official global esports competition for the highest-level Rocket League players.

gameplay
Year 2057

Expansion to Zero-G Arenas

Introduction of arenas with zero gravity environments, altering ball and car physics significantly.

technology
Year 2060

Emergence of Auto-Driving Pass Assist Technology

Integration of semi-automated passing assists to improve team strategies and fluid gameplay.

gameplay
Year 2062

Discovery of New Rocket Boost Types

Identification and utilization of various boost materials that provide different speed and handling effects.