Rocket League is officially released for PlayStation 4 and Microsoft Windows.
The game is released on Xbox One, expanding the player base to a new console platform.
Rocket League hits the milestone of 10 million players, underscoring its growing popularity.
The game launches on Nintendo Switch, making it available on a portable platform.
Epic Games acquires Psyonix, the developer of Rocket League, increasing the game's resources and integration possibilities.
Rocket League transitions to a free-to-play model to reach an even broader audience.
Players gain the ability to retain progress across all platforms enabling seamless play and progression.
The initial creation and testing of cars equipped with rocket propulsion for enhanced speed and agility on the field.
Building the first enclosed arena specifically designed for rocket-powered car soccer matches.
The inaugural competitive match featuring rocket-powered cars competing to score goals using a giant soccer ball.
Establishment of organized Rocket League leagues and tournaments to formalize competitive play and rankings.
Implementation of advanced customization options allowing players to modify car aesthetics and performance.
Mastery of aerial ball control and the ability to fly cars to hit airborne balls with precision.
Launch of the official global esports competition for the highest-level Rocket League players.
Introduction of arenas with zero gravity environments, altering ball and car physics significantly.
Integration of semi-automated passing assists to improve team strategies and fluid gameplay.
Identification and utilization of various boost materials that provide different speed and handling effects.