The manga series 'Hikaru no Go,' written by Yumi Hotta and illustrated by Takeshi Obata, began serialization in Weekly Shōnen Jump.
The serialization of 'Hikaru no Go' manga concluded in Weekly Shōnen Jump.
The entire 'Hikaru no Go' manga series was compiled and published in 23 tankōbon volumes.
The anime adaptation of 'Hikaru no Go' premiered in Japan, bringing the story to a broader audience.
The anime series of 'Hikaru no Go' concluded after 75 episodes.
Hikaru Shindo discovers an old Go board in his grandfather's attic, awakening the spirit of Fujiwara-no-Sai, a Go master from the Heian period.
The spirit Sai forms a bond with Hikaru, allowing him to see and play Go at an expert level through Hikaru.
Hikaru plays his first official Go match at the school tournament, impressing many with his latent talent guided by Sai.
Hikaru meets Akira Toya, a Go prodigy and son of the professional Go player Toya Meijin, sparking a rivalry and mentorship.
Hikaru decides to pursue Go seriously and enrolls in the professional Go apprentice system.
Sai plays his final Go game with Akira Toya before his spirit disappears, leaving Hikaru to rely on his own skills.
Hikaru gradually rises through the professional ranks, improving his skill and reputation in the Go community.
Hikaru faces Akira in a crucial professional match that symbolizes their rivalry and friendship.