The official release of World of Warships by Wargaming, marking the game's entry into the market as a naval combat multiplayer game.
The introduction of Ranked Battles, a competitive mode where players can compete in ranks against each other, enhanced gameplay variety and competitiveness.
Release of Tier X battleships which allowed players to engage in high level combat with the most powerful warships available in the game.
Launch of Clan Battles mode, allowing players to form clans and compete together in organized battles, expanding the social and competitive aspects of the game.
Wargaming stopped physical distribution of World of Warships Collector’s Edition, marking a shift toward digital-only versions.
Establishment of the secret division tasked with gathering intelligence on naval operations and technologies worldwide.
Naval engineers begin research into advanced battle cruiser designs integrating new armor and armament technologies.
The initial large-scale tactical simulation exercises are conducted to train fleet commanders using early war gaming principles.
Deployment of new radar technology significantly enhances detection capabilities of naval vessels in simulated combat scenarios.
Allied factions are formed to coordinate ship classes and strategies in multi-national simulated naval engagements.
Integration of submarine classes and underwater combat tactics into simulation missions, diversifying naval combat scenarios.
A new campaign mode that allows players to engage in strategic missions based on historical naval battles.
Introduction of cooperative mission gameplay encouraging teamwork between players against AI-controlled fleets.
Recovered classified blueprints for a unique battleship design are incorporated into the fleet, expanding tactical possibilities.
A commemorative event within the game universe bringing together representatives from all nations’ fleets for diplomacy and strategy sharing.