The manga series Ranma ½, created by Rumiko Takahashi, began serialization in Weekly Shōnen Sunday.
The Ranma ½ anime television series premiered in Japan, adapting the popular manga into animated form.
The second series of the Ranma ½ anime, known as "Ranma ½ Nettōhen," began airing, continuing the story from the original series.
The Ranma ½ manga series concluded its serialization after several years of publication.
The Ranma ½ anime television series ended, wrapping up the animated adaptation of the manga.
The English dubbed version of Ranma ½ anime was released in North America, bringing the series to a wider audience.
Ranma Saotome begins rigorous martial arts training under his father, Genma, in preparation for mastering various fighting techniques.
Ranma and Genma Saotome fall into the cursed springs of Jusenkyo in China during a training trip, causing Ranma to transform into a girl when splashed with cold water and revert with hot water, while Genma turns into a panda.
Ranma and Genma return to Japan after the Jusenkyo incident, beginning Ranma's daily struggles to live with his curse and continue martial arts training.
To prevent fighting between the Saotome and Tendo families, a marriage engagement is arranged between Ranma and Akane Tendo, setting the stage for their complex relationship.
Ranma moves into the Tendo household and meets Akane, starting his new daily life full of martial arts training, misunderstandings, and comedic events.
Ranma and other martial artists participate in the Goketsu tournament, testing their skills and forming rivalries and friendships.
Ranma encounters Shampoo and other Chinese martial artists, leading to several battles and romantic complications.
Mousse, a Chinese martial artist who loves Shampoo, and Ukyo Kuonji, a childhood friend and okonomiyaki chef, arrive, adding complexity to Ranma's relationships.
Nabiki Tendo uses her cunning and scheming nature to make money and manipulate events within the Tendo household and Ranma's life.
A comedic and chaotic event involving the female characters fighting over their romantic interests and battles arising from misunderstandings.
The kendo club captain Tatewaki Kuno repeatedly confesses his love to both female and male Ranma, causing confusion and humorous situations.
Ranma and the Tendo family promote the Musabetsu Kakutou Ryuu (Anything Goes) fighting style, emphasizing the importance of adaptability and respect.
After numerous martial arts battles and personal growth, Ranma and his friends continue to develop their skills and relationships, highlighting themes of perseverance.