Zero Escape: Virtue's Last Reward Timeline ( Real )

game_release
October 31, 2009

Release of 999: Nine Hours, Nine Persons, Nine Doors

The first game in the Zero Escape series, 999: Nine Hours, Nine Persons, Nine Doors, was released, establishing the narrative foundation for Virtue's Last Reward.

announcement
2010

Announcement of Zero Escape: Virtue's Last Reward

A sequel to 999, titled Zero Escape: Virtue's Last Reward, was announced, generating anticipation among fans of the series.

game_release
January 27, 2012

Release of Zero Escape: Virtue's Last Reward in Japan

Zero Escape: Virtue's Last Reward was released in Japan, expanding the story introduced in 999 and reaching a dedicated audience.

game_release
October 30, 2012

Release of Zero Escape: Virtue's Last Reward in North America and Europe

The game was released in Western territories, allowing a broader audience to experience the game’s story and gameplay.

Zero Escape: Virtue's Last Reward Timeline ( Fictional )

game_event
Year 2028, Day 0

Nonary Game: Ambidex Edition Begins

A group of nine individuals, including Sigma, Phi, and others, are kidnapped and forced to participate in the Nonary Game Ambidex. They are trapped in a facility with the threat of death if they do not comply.

game_event
Year 2028, Day 1

Initial Gamelab Features and Bonding

Players begin collaborating and mistrusting each other while attempting to escape. They navigate through various rooms and puzzles, learning about each other's backgrounds.

game_event
Year 2028, Day 2

First Escape Game Completed

The participants successfully complete several escape challenges leading to the discovery of the facility's secrets and the identities of the other players.

plot_reveal
Year 2028, Day 3

Alice's Time Machine Revealed

It is revealed that the facility can manipulate time, allowing for branching timelines depending on player decisions.

plot_reveal
Year 2028, Day 3

Introduction of Multiple Timelines and Decision Trees

Sigma and Phi start to understand how the decisions they make create different timelines and how they may influence each other between timelines.

plot_reveal
Year 2028, Day 4

Ambidex Game Core Suspense Uncovering

Key information about the game's purpose, Zero's true identity, and the prisoner’s connections to the larger plot begin to surface.

game_event
Year 2028, Day 4

The Earthquake and Facility Collapse

Due to the instability in the branching timelines, an earthquake causes part of the facility to collapse, adding urgency to the escape.

game_event
Year 2028, Day 5

Player Climax and Multiple Endings Realization

The protagonists discover alternate endings to their predicament and must choose to sacrifice or save lives, culminating in either escape or further entrapment.