osu! Timeline ( Real )

release
September 16, 2007

osu! Initial Release

The rhythm game osu! was first released by Dean "peppy" Herbert as a free-to-play game on the PC platform.

community
October 2007

osu! Website Launch

The official osu! website was launched to provide downloads, forums, and community features for players.

update
May 2010

osu!stable 2010 Released

First major stable release of osu!, bringing many gameplay improvements and establishing core mechanics.

feature
2011

osu!supporters introduced

A supporter tag and benefits system was introduced, allowing players to financially support osu! development and access new features.

event
2011

osu! World Cups Began

The first osu! World Cup was held, marking the start of official competitive international tournaments.

feature
2016

osu!direct Feature Added

osu!direct was added to allow supporters to download beatmaps directly inside the game client.

development
2017

osu!lazer Development Started

Development officially began on osu!lazer, the modern open-source client to succeed the classic osu! game.

release
February 2018

osu!lazer Public Alpha Release

First public alpha version of osu!lazer was released, allowing players to test the new client and features.

update
December 2019

osu!lazer Reached Beta Stage

osu!lazer entered beta, bringing improved stability and increased player adoption.

update
2022

osu!lazer Replaced Stable Client

osu!lazer replaced the stable client as the main osu! client, marking a major transition in the game's evolution.

osu! Timeline ( Fictional )

origin
Year 0 of osu! Era

Creation of osu!

A game designed to improve reflexes and rhythm skills is created by a passionate developer.

gameplay
Year 1 of osu! Era

Introduction of the Standard Mode

The core gameplay mode involving clicking circles in time to music is introduced, forming the basis of osu! gameplay.

gameplay
Year 2 of osu! Era

Arrival of Taiko Mode

A drum-based gameplay mode inspired by traditional Japanese taiko drumming is added, expanding gameplay variety.

gameplay
Year 3 of osu! Era

Release of Catch the Beat Mode

A unique mode where players catch falling fruit to the beat of the music is integrated into osu!

feature
Year 4 of osu! Era

Ranking System Implementation

A player ranking system is introduced to foster competitive play and skill mastery.

event
Year 5 of osu! Era

First Master Tournament

The inaugural worldwide tournament is held to crown the best osu! player globally.

story
Year 7 of osu! Era

Story Mode Introduced

A lore-based story mode is added, presenting a narrative following a rhythm warrior journeying through musical worlds.

event
Year 10 of osu! Era

osu! World Festival

Players from all over the world gather virtually to celebrate osu! with challenges, concerts, and collaborative map creations.

lore
Year 15 of osu! Era

Legendary Beat Unleashed

A mythic in-game beat appears, granting legendary powers to the player who can master it, becoming a key part of osu! lore.

lore
Year 16 of osu! Era

Rise of the Rhythm Guardians

A group of elite players band together to protect the balance of rhythm and music within osu!