AOKANA: Four Rhythm Across the Blue Timeline ( Real )

game_release
May 27, 2014

Release of AOKANA: Four Rhythm Across the Blue

The original visual novel game AOKANA: Four Rhythm Across the Blue was released by Sprite, introducing players to its unique story about flying and friendship.

localization
October 1, 2015

English Localization Release

English version of AOKANA was officially released, allowing a broader audience outside Japan to engage with the story and characters.

media_adaptation
December 2015

AOKANA Anime Adaptation Announcement

Announcement of the anime adaptation of AOKANA: Four Rhythm Across the Blue, marking the expansion of the franchise beyond gaming.

media_release
January 13, 2016

AOKANA Anime Premiere

The anime series of AOKANA: Four Rhythm Across the Blue debuted, bringing the game's story and characters to television screens globally.

media_release
June 24, 2016

AOKANA Anime Blu-ray Release

The Blu-ray collection for the AOKANA anime was released, providing fans an opportunity to own the series in high quality format.

AOKANA: Four Rhythm Across the Blue Timeline ( Fictional )

technology
Circa 20XX

Discovery of Flying Shoes

The invention and discovery of anti-gravity shoes which enable humans to fly, revolutionizing sports and daily life.

sports
Year 1 after Flying Shoes invention

Development of Flying Track Sports

Introduction and conceptualization of competitive flying track events using flying shoes, laying the foundation for Aerial Sports.

education
Year 5 after Flying Shoes invention

Establishment of Flying Track Schools

Formation of specialized schools focusing on training youth in flying track and aerial sports to nurture competitive talent.

institution
Year 10 after Flying Shoes invention

Formation of Flying Track Federation

Official formation of a governing body to regulate flying track sports competitions and standardize rules worldwide.

sports
Year 12 after Flying Shoes invention

Rhythm Section Formation in Flying Track Sports

Introduction of rhythm and music components into flying track sports to enhance entertainment and athletic performance.

personal
Spring, Year 15 after Flying Shoes invention

Main Protagonist Moves to Kunahama Island

The protagonist relocates to Kunahama Island and enrolls in Kunahama Academy, setting the stage for the story.

club
Start of school year, Year 15 after Flying Shoes invention

Kunahama Academy Flying Track Club Revival

Revival and formation of the flying track club at Kunahama Academy, gathering main characters and rival athletes.

competition
Summer, Year 15 after Flying Shoes invention

First Official Flying Track Tournament Participation

The protagonist and peers participate in their first competitive flying track tournament, testing skills and teamwork.

competition
Mid Year 15 after Flying Shoes invention

Rivalry with Seiho Academy

Development of strong rivalry and competition with Seiho Academy flying track team, raising stakes and motivation.

competition
Late Year 15 after Flying Shoes invention

National Flying Track Championships

Kunahama Academy competes at the national level flying track championships, showcasing character growth and drama.

personal
Throughout Year 15 after Flying Shoes invention

Personal Growth and Relationship Development

Key events involving character interactions, romantic developments, and overcoming personal challenges throughout the school year.