Tales of Xillia Timeline ( Real )

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June 15, 2011

Announcement of Tales of Xillia

Bandai Namco announced the development of Tales of Xillia, a new entry in the Tales series of role-playing games for PlayStation 3.

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September 7, 2011

Release of Tales of Xillia in Japan

Tales of Xillia was released in Japan for the PlayStation 3, featuring a new story, characters, and gameplay mechanics in the Tales series.

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August 6, 2013

North American Release of Tales of Xillia

Tales of Xillia was released in North America for the PlayStation 3, bringing the game to Western audiences for the first time.

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August 9, 2013

European Release of Tales of Xillia

Tales of Xillia was released in Europe for the PlayStation 3, expanding the game's availability to European markets.

Tales of Xillia Timeline ( Fictional )

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Unknown Era, Ancient Past

Genesis of the Spirits

Creation of the world's powerful spirits and the establishment of their roles in guarding the balance of the world.

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Unknown Era, Ancient Past

Separation of Rieze Maxia and Elympios

The world splits into two realms following a catastrophic event, setting the stage for future conflict.

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Several Years before the Game

Emergence of Spirius and Maxwell Corporation

Maxwell Corporation founded, aiming to harness and exploit spirit power for industrial progress in Rieze Maxia.

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Decades before the Game

Forming of the Symphonia Council

The council is formed to oversee and manage relations between humans and spirits, maintaining world balance.

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Year 1, Beginning of Game

Jude Mathis encounters Milla Maxwell

The beginning of the adventure where Jude meets Milla, the incarnation of the spirit Maxwell.

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Year 1, Early Game

Jude and Milla's journey begins

Jude and Milla set out on a journey to stop Maxwell Corporation's misuse of spirit power.

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Year 1, Early Game

Formation of the Hero Party

Jude, Milla, Alvin, Elize, Rowen, and Leia band together to stop the escalating conflict threatening their world.

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Year 1, Mid Game

Conflict at Maxwell Headquarters

Clash between the heroes and Maxwell Corporation forces aiming to seize control of all spirit power.

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Year 1, Late Game

Defeat of Maxwell Corporation

The heroes successfully dismantle Maxwell Corporation's plans and restore balance temporarily.

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Year 1, End of Game

Resolution and promise of peace

After restoring balance, Milla and the heroes give hope for continued peace between worlds.