Tales of Symphonia was originally released for the Nintendo GameCube in Japan.
The game was released in North America, gaining a significant cult following.
The game was released in Europe, expanding its international presence.
Tales of Symphonia Chronicles, a remastered collection including Tales of Symphonia and its sequel, was announced for the PlayStation 3.
The remastered Tales of Symphonia Chronicles was released in Japan for the PlayStation 3.
Tales of Symphonia Chronicles was released for PlayStation 3 in North America.
The game was released for PlayStation 3 in Europe, completing its worldwide availability.
The World Regeneration Project is initiated to restore the world of Sylvarant, aiming to heal the lands and bring balance between Sylvarant and its parallel world, Tethe'alla.
Colette Brunel is chosen as the Chosen One of Sylvarant to undertake the journey of regenerating the world by traveling to various shrines and gathering their energies.
Colette and her companions, including Lloyd Irving, begin their pilgrimage to activate the world’s shrines and restore harmony to Sylvarant and later discover the connection to Tethe'alla.
The group discovers the existence of Tethe'alla, a parallel world suffering from inverse effects of Sylvarant's degeneration, introducing new conflicts and challenges.
Colette and her party face the Desians, a group opposing the pilgrimage due to their own plans involving the world's regeneration and power dynamics.
Lloyd and his companions confront and defeat Mithos Yggdrasill, who orchestrated many of the events to obtain power and reshape the world according to his vision.
Following Mithos's defeat, the two worlds begin to heal and work toward coexistence and balance, concluding the pilgrimage's primary goal.