New World Interactive, the developer behind Insurgency, was founded.
The original Insurgency started as a mod for Half-Life 2, gaining popularity among tactical shooter fans.
New World Interactive released the standalone version of Insurgency, expanding on the mod's success with improved gameplay and graphics.
New World Interactive announced Insurgency: Sandstorm, the sequel to Insurgency, promising enhanced graphics and gameplay.
Insurgency: Sandstorm was officially released on PC, marking the latest major entry in the franchise.
Insurgency: Sandstorm was released on PlayStation 4 and Xbox One, bringing the game to a wider console audience.
The insurgency began as a response to increasing foreign occupation and political instability, leading to widespread guerrilla warfare.
Various local groups coalesced into organized insurgent cells, coordinating attacks against occupying forces and collaborating factions.
The occupying military launched a large-scale counterattack to regain control of insurgent held territories.
Insurgents succeeded in cutting off a critical supply route, severely disrupting enemy logistics.
Conflict intensifies in urban centers with frequent close-quarters combat between insurgents and military forces.
Both sides introduced specialized infantry units trained for urban and counter-guerrilla operations to gain tactical advantages.
Insurgents ambushed a convoy causing significant casualties and capturing advanced weaponry.
Preliminary talks initiated to negotiate ceasefire and political solutions, though with limited success.
Breakdown of negotiations leads to resurgence in combat intensity throughout majority of contested areas.
A new, more aggressive insurgent leader takes command, shifting tactics towards increased disruption and sabotage.