Dungeon Keeper Timeline ( Real )

game_release
June 27, 1997

Original Dungeon Keeper Release

Dungeon Keeper was originally released by Bullfrog Productions in North America and Europe. The game mixed strategy and simulation allowing players to build and manage a dungeon while defending against heroes.

game_release
October 31, 1999

Dungeon Keeper 2 Release

Bullfrog Productions released Dungeon Keeper 2, the sequel featuring enhanced graphics and new gameplay elements, continuing the dungeon management series.

game_release
November 11, 2014

Dungeon Keeper Mobile Release

Electronic Arts released Dungeon Keeper Mobile for iOS and Android platforms, featuring free-to-play mechanics and microtransactions, which sparked controversy among fans of the original.

Dungeon Keeper Timeline ( Fictional )

lore_event
Age of Shadows - Year 200

Rise of the First Dark Lord

A powerful entity claims the mantle of Dark Lord, beginning the tradition of dungeon creation and evil domination in the Abyss.

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Age of Shadows - Year 450

Dawn of Dungeon Keepers

The emergence of Keeper entities who serve Dark Lords by constructing dungeons and managing their minions.

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Age of Shadows - Year 750

The Great War of the Dungeon Lords

A massive conflict among rival Dark Lords vying for control over territories within the Abyss.

lore_event
Age of Shadows - Year 1000

Establishment of the Infernal Powers

Dark Lords forge alliances with otherworldly demonic forces to augment their power and influence.

player_event
Turn of the Millennium - Year 1

Player Dark Lord Awakens

The awakening of the player's Dark Lord in his dungeon, beginning the journey to reclaim evil dominance and fight off goodly invaders.

major_battle
Turn of the Millennium - Year 3

Battle of the Elemental Shrine

A pivotal battle where elemental forces clash within the dungeon, influencing the control of vital resources.

lore_event
Turn of the Millennium - Year 5

Corruption of the Heroic Forces

Goodly heroes begin to falter as the influence of the Dark Lord spreads, weakening their resolve to invade dungeons.