Mutant Chronicles Timeline ( Real )

company_foundation
1980

Founding of Target Games

Target Games, the original publisher of Mutant Chronicles, was founded in Sweden. This company would later publish the Mutant Chronicles game and universe starting in the late 1980s.

game_release
1984

Release of the first Mutant RPG

Target Games released the first edition of the Mutant role-playing game, which was the foundation for the Mutant Chronicles universe.

franchise_creation
Early 1990s

Creation of the Mutant Chronicles Universe

The Mutant Chronicles universe was developed by Target Games, expanding from the Mutant RPG to include the Dark Future RPG and the Warzone board game, establishing the franchise's setting and lore.

game_release
1995

Release of Warzone Board Game

Target Games released the Warzone board game, set in the Mutant Chronicles universe, further expanding the franchise into miniatures and tabletop war gaming.

business_event
2004

Acquisition by Paradox Entertainment

Paradox Entertainment acquired the rights to the Mutant Chronicles franchise following Target Games' financial difficulties, allowing new expansions and video game adaptations.

game_release
2008

Release of Mutant Chronicles Video Game

The Mutant Chronicles video game was released for PC, introducing the franchise to a wider audience in the digital gaming space.

media_release
2008

Production of Mutant Chronicles Film

A live-action Mutant Chronicles science fiction film was produced and released, bringing the franchise into cinema and popular culture.

Mutant Chronicles Timeline ( Fictional )

universe_event
21st Century, pre-2500 AD

The Awakening of the Dark Symmetry

An ancient, mysterious energy known as the Dark Symmetry starts to influence human colonies, seeding the events that lead to the rise of the Necromutants.

colonization
Early 2500s AD

The Settlement of the Solar Colonies

Humanity expands beyond Earth and establishes colonies throughout the solar system, setting the stage for corporate wars and conflicts over resources.

corporate_event
Mid 26th Century

The Formation of the Five Mega-Corporations

The powerful corporations—Capitol, Bauhaus, Mishima, Cybertronic, and Imperial—solidify control over their respective sectors, vying for dominance and control.

conflict
2680 AD

First Incursion of the Necromutants

The Necromutants, creatures corrupted by the Dark Symmetry, begin invasions from the Dark Symmetry dimension into human space, triggering major conflicts.

corruption_event
2685 AD

The Brotherhood of the Necromutants Emerges

The corrupted cult known as the Brotherhood grows influential within corrupted regions and in human populations, spreading the Dark Symmetry influence.

war
2688 AD

The Corporate Wars Begin

Open conflict erupts between the mega-corporations, fueled by greed, resource scarcity, and ideological differences, severely destabilizing solar society.

military_event
2690 AD

Creation of the Legion of the Damned

Elite soldiers infused with the Dark Symmetry but resistant to its corruption are created to combat the Necromutants and protect humanity.

battle
2692 AD

Battle of Terra Nova

A crucial battle where the corporations unite to repel a massive Necromutant invasion, marking a temporary turning point in the war.

diplomatic_event
2694 AD

Stabilization Accord Signed

The mega-corporations agree to a fragile peace treaty to focus resources on combating the Dark Symmetry threat collectively.

political_event
2696 AD

Rise of the Barons of Mars

Powerful warlords rise in the Martian colonies amidst the chaos, controlling key territories and resources independently of the corporations.