Garry's Mod was first released as a free mod for the Source engine, developed by Garry Newman.
Garry's Mod transitioned from a free mod to a commercial product available for purchase on the Steam platform.
An early version of Garry's Mod source code was leaked online, leading to concerns over intellectual property and security.
The major update titled Garry's Mod 10 was released, introducing enhanced features and improved performance.
The integration of Steam Workshop allowed users to easily share and download custom content for Garry's Mod.
Garry's Mod reached a significant milestone of 10 million copies sold on Steam.
Researchers uncover unusual physics behaviors within the Source Engine that eventually inspire sandbox experiments.
Garry Newman develops the initial sandbox mode allowing players to manipulate objects in the Source Engine environment without restrictions.
Advanced players create Wiremod, a set of tools to facilitate complex contraptions and logic circuits within Garry's Mod.
Players collaboratively stage a massive physics sandbox event to test limits of in-game object interactions and constraints.
Players popularize the Prop Hunt game mode where participants disguise themselves as props to evade seekers, sparking new gameplay styles.
Community begins to use sandbox features to produce complex narrative machinimas and roleplay scenarios, evolving the game's usage.
In roleplay servers, players form organized factions opposing the Combine forces, creating ongoing in-game political conflicts.
A viral mod introduces virtual reality support that dramatically alters player interaction and immersion.
A worldwide in-game glitch causes physical world distortions breaking the normal laws of Garry's Mod physics temporarily.
An unexpected update reveals connections between parallel Garry's Mod universes, enabling cross-dimensional play and events.