The first programmable computer, the Z3, was completed by Konrad Zuse, marking a significant milestone in computer history.
Assembly language was developed as a low-level programming language that allows programmers to write instructions understandable by computers, laying the groundwork for games like Human Resource Machine.
Puzzle video games gained popularity, influencing game design by focusing on problem-solving skills and logic, a foundation for games such as Human Resource Machine.
Human Resource Machine, a puzzle game about programming logic and office-themed automation, was released by Tomorrow Corporation, bringing programming concepts to a wider audience.
The protagonist begins their role as an office worker in the HR Department, starting simple programming tasks to automate office work.
The protagonist completes their first automation assignment, successfully programming a tool to sort incoming mail based on numeric values.
Tasks become more complex requiring the use of conditional operations such as IF statements to decide how to handle data inputs.
The protagonist learns to implement loops to repeat repetitive tasks efficiently, marking a significant improvement in automation complexity.
Projects require debugging existing programs and optimizing performance to improve processing speed and accuracy.
The protagonist must combine all learned skills to complete a comprehensive automation program to handle various office workflows.
After successfully completing all tasks, the protagonist receives a promotion within the company, symbolizing mastery of automation programming.