Atlus, the company that would develop the Shin Megami Tensei series, was founded in Tokyo, Japan.
The first game in what would become the Shin Megami Tensei series, Digital Devil Monogatari: Megami Tensei, was released in Japan for the Famicom (Nintendo Entertainment System).
The original Shin Megami Tensei game was released in Japan for the Super Famicom (Super Nintendo Entertainment System), establishing the series' dark themes and demon-negotiation gameplay.
Sequel to the original game, Shin Megami Tensei II was released in Japan for the Super Famicom, continuing the apocalyptic storyline characteristic of the series.
Shin Megami Tensei: Nocturne was released for PlayStation 2 in Japan, gaining wide acclaim for its atmosphere and gameplay.
The first mainline Shin Megami Tensei game officially released in North America, introducing the series to a wider Western audience.
Released for Nintendo 3DS in Japan, continuing to expand the series' reach and lore.
The latest mainline Shin Megami Tensei game launched worldwide for the Nintendo Switch, widely praised for its gameplay and visual design.
The development and use of the Macca system, the primary energy source derived from humans and demons, begins impacting the city's dynamics.
The protagonist, later known as Demi-fiend, awakens after the collapse of Tokyo into a demon-infested wasteland and begins his journey to restore balance.
Core regions of Tokyo become overrun by demons as the real world and the demon realm begin to merge.
The protagonist confronts and ultimately merges with the demon lord Kagutsuchi, becoming the Demi-fiend.
Multiple factions, including demons and surviving humans, clash in the ruins of Tokyo for control over the city’s future.
The Demi-fiend chooses among various paths to decide the fate of Tokyo, leading to multiple possible endings of peace, demonic rule, or human restoration.