Monolith Productions, the developer behind F.E.A.R. Perseus Mandate, is founded, beginning its career in game development.
The original F.E.A.R. (First Encounter Assault Recon) game, which F.E.A.R. Perseus Mandate expands upon, is released, establishing the franchise.
F.E.A.R. Perseus Mandate, a stand-alone expansion for the original F.E.A.R. game, is released.
Armacham Technology Corporation initiates the Perseus Mandate project aiming to develop advanced military technology using psychic research.
Alma Wade, the powerful psychic core behind original F.E.A.R events, remains a central focus of the Perseus Mandate project due to her immense psychic abilities.
A specialized military squad is sent to investigate and contain the disturbances at the Lakeview facility caused by the Perseus Mandate experiments.
Players encounter and battle the elite Perseus soldier Alpha, the primary antagonist representing the rogue faction of the Perseus Mandate.
Psychic instability causes a major containment breach at the research facility resulting in widespread chaos and imminent threat from psychic entities.
The special forces team successfully neutralizes Alpha and suppresses the psychic anomalies caused by the research experiments, restoring partial order.