Cryptic Studios and Atari officially announce the development of Neverwinter, an MMORPG based on the Dungeons & Dragons universe.
Neverwinter enters open beta, allowing players worldwide to play and test the game before its official launch.
Neverwinter officially launches on PC, launching the game to the public and starting its journey as a popular MMORPG.
Neverwinter is released on Xbox One, expanding the player base to console users.
Neverwinter becomes available on PlayStation 4, further extending its reach in the console market.
The city of Neverwinter is founded along the Sword Coast, becoming a beacon of civilization and trade in the region.
The Spellplague strikes, causing widespread magical chaos and reshaping the political landscape of Faerûn, including Neverwinter.
Neverwinter suffers a devastating volcanic eruption caused by the eruption of Mount Hotenow, leading to massive destruction within the city.
The beloved ruler Lord Nasher Alagondar dies during the eruption, leading to political instability in Neverwinter.
Dagult Neverember is appointed as Lord Protector, tasked with rebuilding and defending Neverwinter from threats.
The Cult of the Dead Three gains influence in the city, seeking to spread chaos and death.
An ancient gate to the Underdark beneath Neverwinter is uncovered, allowing creatures to infiltrate the city.
Neverwinter faces a siege by various hostile forces, including marauding orcs, cultists, and drow seeking control.
The Harpers establish a strong presence to support the city's defense and uphold justice and balance.
The previously devastated Blacklake District is rebuilt and repopulated under the guidance of Lord Neverember.
The Moonstone Mask tavern becomes a central hub for adventurers and intrigue in Neverwinter.