Tabletop Simulator was officially released by Berserk Games on Steam, offering a physics sandbox to play and create tabletop games virtually.
Tabletop Simulator introduced Steam Workshop support, allowing players to create, share, and download custom game mods and assets, significantly expanding the game's content.
Virtual reality (VR) support was added to Tabletop Simulator, enabling immersive gameplay with VR headsets such as Oculus Rift and HTC Vive.
Official support and release for macOS and Linux platforms, allowing a wider audience to access Tabletop Simulator.
Tabletop Simulator was made available on Xbox One through the Xbox Game Preview program, expanding the game's reach to console players.
The mysterious Tabletop Realm was formed as a space where all physical games could be digitally manifested and played with freedom.
Players unearthed the ability to write and share Lua scripts, allowing advanced gameplay automation and customization.
The initial gathering of players across the realm to compete in multiple board games, establishing the community spirit.
A gateway was opened for creators to share and download custom games, vastly expanding the realm's offerings.
A benevolent entity known as the Spirit of Play appeared, guiding new players and encouraging creativity within the realm.
Multiple game worlds merged temporarily, causing a surge of hybrid gameplay experiences and challenges.
A period marked by regular enhancements, bug fixes, and expansions ensuring the realm stays fresh and engaging.