F.E.A.R. 2: Project Origin, a first-person shooter psychological horror video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, is officially released to the public.
The original F.E.A.R. Project begins, involving the creation and study of psychic soldiers including Alma Wade.
Paxton Fettel, a psychic soldier linked to Alma, is activated leading to catastrophic events at Armacham Technology Corporation (ATC).
Events of the first F.E.A.R. game unfold, including containment failures and supernatural occurrences caused by Alma and Fettel.
Point Man, a special forces operative, penetrates the Armacham facility to contain the psychic threats unleashed by the F.E.A.R. Project.
Events of F.E.A.R. 2 commence as the Second Armacham Research Facility suffers a psychic outbreak, causing chaos and supernatural phenomena.
Captain Michael Becket is sent to the outbreak zone to investigate and neutralize the psychic threat at the Second Armacham Research Facility.
Becket encounters Alma in her psychic form, witnessing the destructive influence she exerts on the environment and personnel.
Armacham executives try to contain and hide the outbreak from the public, deploying private security forces.
Alma’s psychic powers intensify, causing more violent and surreal phenomena in the facility and surrounding areas.
Becket faces Alma in her full psychic form, culminating in an intense battle to stop her psychic rampage.
Following Alma's defeat, efforts are made to secure the site and prevent further psychic contamination.