RuneScape 3 Timeline ( Real )

announcement
June 22, 2012

RuneScape 3 Announcement

Jagex officially announces the development of RuneScape 3, marking a major update and evolution of the RuneScape game series.

release
July 22, 2013

RuneScape 3 Release

RuneScape 3 is officially released, introducing new graphics engine, interface, and gameplay mechanics, attracting a large player base.

update
November 27, 2012

Introduction of 'Evolution of Combat' Update

Update brings significant changes to the combat system, transitioning to a more action-oriented experience for players.

announcement
August 2017

Mobile Version Reveal

Jagex reveals plans for a mobile version of RuneScape, expanding accessibility for players on mobile devices.

release
October 30, 2018

RuneScape and Old School RuneScape Mobile Launch

Mobile versions of RuneScape 3 and Old School RuneScape become available, reaching a wider audience worldwide.

update
July 22, 2016

NXT Client Upgrade

Launch of the NXT client for RuneScape 3, offering improved graphics, performance, and an enhanced user interface.

RuneScape 3 Timeline ( Fictional )

world_creation
Age of the Elder Gods, Year 0

The Dawn of Gielinor

The creation of the world of Gielinor by the Elder Gods, establishing the foundation for all future events.

empire
Age of Zaros, Year 350

The Rise of Zaros' Empire

Zaros establishes a powerful empire across many regions of Gielinor, controlling vast territories and influencing divine politics.

war
First Era, Year 550

The God Wars Begin

A catastrophic conflict erupts between the gods Zaros and Saradomin, leading to widespread destruction across Gielinor.

political
First Era, Year 600

The Fall of Zaros' Empire

Zaros' empire collapses after defeat in the God Wars and the disappearance of Zaros himself.

sealed_site
First Era, Year 610

The Sealing of the God Wars Dungeon

The God Wars Dungeon is sealed to prevent further godly conflict, hiding dangerous creatures and artifacts.

divine_event
Second Era, Year 50

The Arrival of the Elder Gods Campaign

Elder Gods launch a campaign to restore balance and order, influencing Gielinor and mortal affairs.

faction
Second Era, Year 100

The Foundation of the White Knights of Falador

The White Knights establish a stronghold and order in Falador, shaping the political landscape of the region.

resource_discovery
Second Era, Year 150

Discovery of the Rune Essence Mining

Miners discover Rune Essence deep underground, enabling magic to proliferate across Gielinor.

geopolitical
Second Era, Year 200

The Forming of the Wilderness

After many battles, the wilderness area is established as a lawless, dangerous zone separating kingdoms.

supernatural
Second Era, Year 250

The Rise of the Mahjarrat

The Mahjarrat, powerful sorcerers, begin to influence the fate of Gielinor with their quests for power.

adventure
Third Era, Year 510

The God Wars Dungeon Reopened

Adventurers begin exploring the previously sealed God Wars Dungeon, stirring ancient conflicts and dangers.

battle
Third Era, Year 530

The Battle of the Crusader's Fortress

A decisive battle where heroes defend the Crusader's Fortress from invading forces of Zamorak.

divine_event
Third Era, Year 560

The Return of Zaros

Zaros secretly returns to Gielinor, manipulating events from the shadows to regain power.

player_achievement
Third Era, Year 570

The Liberation of Daemonheim

The player leads efforts to liberate Daemonheim from malevolent forces, unlocking new dungeons and challenges.

supernatural
Third Era, Year 590

The Awakening of the Dragonkin

Ancient Dragonkin awaken, becoming a powerful threat to the stability of Gielinor.

economic
Third Era, Year 600

The Founding of the Grand Exchange

The establishment of the Grand Exchange in Varrock revolutionizes trade and economy in Gielinor.

war
Third Era, Year 610

The Invasion of the Menaphite Forces

Menaphite armies launch an invasion across the continent, challenging southern kingdoms.

player_achievement
Third Era, Year 620

The Assembly of the Vanguard

The player forms the Vanguard to combat emerging threats to Gielinor and its inhabitants.

conflict
Third Era, Year 630

The Struggle Against the Mahjarrat Betrayal

The Vanguard uncovers and counters a treacherous plot by renegade Mahjarrat seeking domination.

cultural
Fourth Era, Year 5

The Age of Discovery and Innovation

New technologies and magic herald a renaissance of growth and exploration across Gielinor.