Magicka Timeline ( Real )

game_release
January 23, 2011

Magicka Release

The original Magicka game was released by Paradox Interactive, introducing players to its unique spell-casting system and humorous fantasy world.

dlc_release
May 18, 2011

Magicka: Vietnam Released

Magicka: Vietnam, a DLC expansion featuring a new campaign set in the Vietnam War era with Magicka's signature humor, was released.

dlc_release
June 15, 2011

Magicka: The Other Side of the Coin Released

A DLC pack adding a new campaign where players control the forces of evil, expanding the game's story and gameplay variety.

dlc_release
August 15, 2011

Magicka: Caverns and Creatures Released

A DLC that brought new environments, enemies, artifacts, and spells to the Magicka universe.

dlc_release
November 17, 2011

Magicka: Marshlands Released

Another expansion for Magicka featuring new maps, enemies, and magical items.

announcement
May 25, 2014

Magicka 2 Announced

Paradox Interactive announced Magicka 2, the sequel to the popular original game.

game_release
May 26, 2015

Magicka 2 Released

Magicka 2 was officially released, continuing the franchise with updated graphics and gameplay.

Magicka Timeline ( Fictional )

creation
Era of Creation, Year 0

Discovery of Magicka

Makers create the world and imbue it with the magical energy known as Magicka.

civilization
Age of Expansion, Year 300

Rise of Humankind

Humans evolve and begin to harness Magicka for magic and technology, establishing the Kingdom of Midgård.

institution
Age of Expansion, Year 450

The Birth of the Order of Magicka

A group of powerful wizards found the Order of Magicka to study and regulate magical practices.

conflict
Era of Chaos, Year 1000

The War of the Makers

Conflict between the Makers leads to the release of destructive forces and chaos in the world.

catastrophe
Era of Chaos, Year 1012

Collapse of the White Tower

The White Tower, the seat of magical power, is destroyed, causing a magical imbalance.

heroic_event
Age of Restoration, Year 1015

Rise of the Four Wizards

Four novice wizards emerge as heroes and attempt to restore order to the world using combined magical powers.

battle
Age of Restoration, Year 1016

Defeat of the Dragon Tarnhelm

The wizards combat and defeat the dragon Tarnhelm, which terrorizes the realm.

law
Age of Restoration, Year 1020

Reinforcement of Magical Laws

The Order of Magicka enforces strict regulations on spellcasting to prevent misuse of power.

conflict
Age of Heroes, Year 1025

Emergence of New Threats

Ancient evils and enemies seek to exploit the chaotic state and challenge the dominance of the wizards.