The initial development of Skullgirls, an indie fighting game, starts by Reverge Labs.
Skullgirls is first publicly revealed to the gaming community, gaining attention for its unique art style and gameplay.
An arcade version of Skullgirls is released in Japan, marking the game's first public playable release outside of development.
Skullgirls is released on PC via Steam, significantly expanding its audience.
Skullgirls launches on PlayStation 3, expanding its availability to console players.
Introduction of downloadable content characters and balance patches begins, enhancing game content and community engagement.
Skullgirls is released as a mobile game compatible with iOS and Android platforms.
Skullgirls: 2nd Encore, a revamped version of the original game with added content and improvements, is released on multiple platforms.
Skullgirls gains a dedicated competitive tournament scene and becomes a staple in indie fighting game events worldwide.
The Skull Heart is created, a powerful artifact capable of granting wishes but cursed to transform impure hearts into the Skullgirl.
The first known instance of the Skull Heart transforming someone into the Skullgirl, wreaking havoc.
The Canopy Kingdom rises to prominence, becoming the central city-state on the continent.
The Anti-Skullgirl Society is formed to prevent the Skull Heart's destructive influence and hunt down the Skullgirl.
The red-haired circus performer Marie is born, later to become one of the key figures in the fight against the Skullgirl.
A major event where a powerful Skullgirl appears and causes widespread destruction, leading to increased efforts in controlling the Skull Heart.
The Major, a tournament to determine who will receive the Skull Heart and become the next Skullgirl, is announced, drawing fighters from all around.
The current Skullgirl takes control, influencing the political and social landscape significantly.