The original Darksiders video game was released, introducing the world to the apocalyptic action-adventure featuring War, one of the Four Horsemen of the Apocalypse.
The sequel to Darksiders was released, expanding the story and gameplay by focusing on Death, another Horseman of the Apocalypse.
The third installment in the series launched, centering around Fury, the third Horseman of the Apocalypse, continuing the storyline.
A spin-off prequel to the Darksiders series was released, featuring cooperative gameplay and new perspectives on the story with War and Strife.
The Charred Council is established to maintain the balance between Heaven, Hell, and Earth, acting as the ultimate arbiter of the cosmic balance.
War, Death, Fury, and Strife are chosen to act as enforcers of the balance and executioners of the will of the Charred Council.
After a massive and mysterious explosion occurs on Earth, the Charred Council mistakenly believes that humanity has broken the balance, summoning War to initiate the Apocalypse early.
War learns that the Nephilim (hybrid creatures) have been attacking both Heaven and Hell, causing the imbalance; the Chains of the Apocalypse were broken unexpectedly.
War fights through Hell's forces and eventually neutralizes the threat, proving humanity's innocence and trying to restore balance.
War reclaims his legendary sword and defeats major Nephilim threats to stabilize the cosmic order.
Instead of being rewarded for his efforts, War is betrayed and imprisoned by the Charred Council for acting outside of their orders to maintain their own version of balance.