Unreal Tournament Timeline ( Real )

announcement
July 1998

Unreal Tournament Announcement

Epic Games officially announces Unreal Tournament, the upcoming first-person shooter game building on the Unreal engine.

release
November 30, 1999

Unreal Tournament Release

Unreal Tournament is released for Microsoft Windows, introducing fast-paced multiplayer shooter gameplay and becoming a major hit.

release
October 22, 2002

Unreal Tournament 2003 Release

Unreal Tournament 2003 launches, featuring improved graphics powered by Unreal Engine 2 and updated gameplay mechanics.

release
March 16, 2004

Unreal Tournament 2004 Release

Unreal Tournament 2004 is released, refining gameplay with new vehicles, modes, and maps, solidifying the franchise's multiplayer legacy.

release
November 19, 2007

Unreal Tournament 3 Release

Unreal Tournament 3 is launched with the Unreal Engine 3, debuting on consoles as well as PC and revamping graphics and gameplay.

announcement
May 2014

Unreal Tournament (2014) Development Announcement

Epic Games announces and begins development on a new free-to-play version of Unreal Tournament leveraging Unreal Engine 4.

Unreal Tournament Timeline ( Fictional )

organization_founding
Year 2123

Founding of the United Galactic Tournament Association (UGTA)

The UGTA is established to organize and regulate lethal combat competitions across various planets.

event
Year 2125

First Unreal Tournament Held

The inaugural Unreal Tournament takes place, showcasing the most skilled fighters from across the galaxy in the running Deathmatch event.

technology_update
Year 2131

Introduction of VTOL Warships in Combat Arenas

Vertical Take-Off and Landing (VTOL) warships are integrated into tournament arenas allowing aerial combat tactics.

character_introduction
Year 2133

Rise of Malcolm - Legendary Combatant

Malcolm emerges as one of the most dominant combatants in Unreal Tournament history, known for his strategic prowess and cruelty.

incident
Year 2138

The Red Zone Catastrophe

An accidental discharge of plasma weaponry creates hazardous conditions in the Red Zone arena, causing several fatalities and leading to new regulations on weapon types used in tournaments.

weapon_introduction
Year 2140

Introduction of the Shock Rifle

The Shock Rifle, capable of firing both energy blasts and secondary plasma projectiles, debuts and quickly becomes a fan favorite.

regulation
Year 2144

Unreal Tournament Cybernetic Enhancements Ban

Due to widespread use of illegal cybernetic enhancements among competitors, UGTA enforces a strict ban to maintain fair competition.

event
Year 2145

Unreal Tournament 2145: The Deadliest Season

The tournament season that year is noted for unprecedented violence and fatalities, prompting calls for revamped safety protocols.

organization_founding
Year 2150

Formation of the Hunter’s Guild

A group of elite hunters band together to train and represent top-tier competitors, influencing tournament politics and combat strategies.