Epic Games officially announces Unreal Tournament, the upcoming first-person shooter game building on the Unreal engine.
Unreal Tournament is released for Microsoft Windows, introducing fast-paced multiplayer shooter gameplay and becoming a major hit.
Unreal Tournament 2003 launches, featuring improved graphics powered by Unreal Engine 2 and updated gameplay mechanics.
Unreal Tournament 2004 is released, refining gameplay with new vehicles, modes, and maps, solidifying the franchise's multiplayer legacy.
Unreal Tournament 3 is launched with the Unreal Engine 3, debuting on consoles as well as PC and revamping graphics and gameplay.
Epic Games announces and begins development on a new free-to-play version of Unreal Tournament leveraging Unreal Engine 4.
The UGTA is established to organize and regulate lethal combat competitions across various planets.
The inaugural Unreal Tournament takes place, showcasing the most skilled fighters from across the galaxy in the running Deathmatch event.
Vertical Take-Off and Landing (VTOL) warships are integrated into tournament arenas allowing aerial combat tactics.
Malcolm emerges as one of the most dominant combatants in Unreal Tournament history, known for his strategic prowess and cruelty.
An accidental discharge of plasma weaponry creates hazardous conditions in the Red Zone arena, causing several fatalities and leading to new regulations on weapon types used in tournaments.
The Shock Rifle, capable of firing both energy blasts and secondary plasma projectiles, debuts and quickly becomes a fan favorite.
Due to widespread use of illegal cybernetic enhancements among competitors, UGTA enforces a strict ban to maintain fair competition.
The tournament season that year is noted for unprecedented violence and fatalities, prompting calls for revamped safety protocols.
A group of elite hunters band together to train and represent top-tier competitors, influencing tournament politics and combat strategies.