Fez Timeline ( Real )

announcement
2007

Announcement of Fez

Fez was announced by developer Phil Fish, bringing attention to the upcoming indie puzzle-platform game.

development
2007

Fez's Development Begins

Phil Fish began development of Fez, focusing on creating a unique 2D/3D gameplay mechanic.

event
April 2008

Fez Revealed at PAX East

Fez was showcased at PAX East, gaining early media coverage and hype from indie game enthusiasts.

release
April 13, 2012

Fez Released on Xbox Live Arcade

Fez officially launched on Xbox Live Arcade, marking its entry into the commercial market.

release
May 1, 2013

Fez Released on PC

Fez was released for Microsoft Windows, Mac OS X, and Linux, broadening its audience beyond Xbox players.

release
August 4, 2014

Fez Released on PlayStation 4

Fez was launched on PlayStation 4, further expanding its platform availability.

Fez Timeline ( Fictional )

character_event
Beginning of Gomez's Journey

Arrival of Gomez

Gomez, the protagonist, discovers his inherent ability to perceive a third dimension with the aid of the magical fez.

game_mechanics
Early Quest

Discovery of the 3D Rotation

Gomez learns he can rotate his 2D world to reveal a hidden third dimension, changing his perception and the world's structure.

quest_event
Early Quest

Collection of Cubes Begins

Gomez embarks on a quest to collect mysterious cubes scattered throughout the world to restore balance and harmony.

progression
Middle Quest

Unlocking New Areas

By using the collected cubes and rotation ability, Gomez unlocks new parts of the world unseen in 2D form.

climactic_event
End of Quest

Restoration of the Dimensions

After collecting all cubes, Gomez restores the full three-dimensional nature of the world, ending its fragmented state.