Fez was announced by developer Phil Fish, bringing attention to the upcoming indie puzzle-platform game.
Phil Fish began development of Fez, focusing on creating a unique 2D/3D gameplay mechanic.
Fez was showcased at PAX East, gaining early media coverage and hype from indie game enthusiasts.
Fez officially launched on Xbox Live Arcade, marking its entry into the commercial market.
Fez was released for Microsoft Windows, Mac OS X, and Linux, broadening its audience beyond Xbox players.
Fez was launched on PlayStation 4, further expanding its platform availability.
Gomez, the protagonist, discovers his inherent ability to perceive a third dimension with the aid of the magical fez.
Gomez learns he can rotate his 2D world to reveal a hidden third dimension, changing his perception and the world's structure.
Gomez embarks on a quest to collect mysterious cubes scattered throughout the world to restore balance and harmony.
By using the collected cubes and rotation ability, Gomez unlocks new parts of the world unseen in 2D form.
After collecting all cubes, Gomez restores the full three-dimensional nature of the world, ending its fragmented state.