Grinding Gear Games is founded in New Zealand, laying the groundwork for the development of Path of Exile.
Grinding Gear Games officially announces Path of Exile, their upcoming action RPG game.
The closed beta phase of Path of Exile starts, allowing selected players to test the game and provide feedback.
Path of Exile is officially released to the public, marking the game's full launch.
The Awakening expansion launches, introducing new content and mechanics to Path of Exile.
The War for the Atlas expansion is released, adding major changes to the endgame and atlas map system.
The Legion expansion launches, featuring new leagues, skills, and gameplay systems.
Echoes of the Atlas expansion is released, bringing new challenges and storylines.
Grinding Gear Games announces Path of Exile 2, the sequel to the original game, promising a new campaign and engine improvements.
Siege of the Atlas expansion launches with new content and narrative developments for the game.
A mysterious cataclysmic event causes the sinking of the continent of Wraeclast, marking the beginning of the exile of criminals and outcasts to the land.
Criminals and undesirables are banished from Oriath and sent to Wraeclast to survive, marking the start of the path of exile.
The Eternal Empire is established in Wraeclast, ruled by the powerful Eternal Emperor and his armies who oversee much of the continent.
Exiles uncover remnants of the ancient Vaal civilization, revealing dark magics and corruption that significantly impact the land.
Vaal Gems, powerful corrupted items, begin to spread through Wraeclast, influencing magic and warfare with their dark power.
An ancient entity called the Eater of Worlds awakens, threatening to devour all life in Wraeclast, prompting heroes to act.
Internal strife and external invasions lead to the collapse of the Eternal Empire, plunging Wraeclast into chaos.
New factions such as the Shaper, Elder, and the Syndicate emerge, fighting for control and influence over Wraeclast.
The Shaper, an ancient mage, uses his powers to reshape the world, threatening the delicate balance of magic.
The Elder, a malevolent force, spreads corruption across the lands, consuming everything in its path.
The ancient Atlas of Worlds is rediscovered, revealing pathways to countless dimensions and challenges.
Exiles and invading forces lay siege to the city of Oriath in a desperate bid to reclaim their homeland.
The Beast, an ancient corrupted creature, threatens all life with its insatiable hunger and power.
Rifts called Breaches open between worlds, unleashing powerful and destructive entities into Wraeclast.
A giant conflict ensues between forces loyal to the Shaper and those corrupted by the Elder, deciding the fate of Wraeclast.
Heroes manage to seal the Atlas of Worlds to prevent its misuse, restoring some balance to magic.