Ragnarok Online Timeline ( Real )

launch
August 31, 2002

Initial Release of Ragnarok Online

Ragnarok Online was launched in South Korea by Gravity Co., Ltd., marking the beginning of the game's availability to the public.

update
December 2008

Introduction of Renewal Update

The Renewal update revamped game mechanics, class balances, and graphics, significantly affecting gameplay and player experience.

launch
January 2013

Launch of Ragnarok Online 2

Gravity released the sequel to Ragnarok Online, aiming to build on the success of the original game with new features and updated graphics.

closure
January 16, 2018

Closure of Official North American Servers

Gravity Interactive announced the official North American Ragnarok Online servers would be shutting down, impacting the community in the region.

Ragnarok Online Timeline ( Fictional )

world_creation
Year 0 AG (After Genesis)

Creation of Midgard World

The world of Midgard was forged by the gods Odin, Thor, and Loki, establishing the realms and the foundation for all life forms.

civilization_event
Year 500 AG

Rise of the First Humans

Humans began to populate Midgard, developing primitive societies and learning to harness magical energies.

civilization_event
Year 1000 AG

Emergence of the Rune-Midgarts Kingdom

Formation of the Rune-Midgarts Kingdom, a major human civilization that becomes central to many future events.

monster_event
Year 1200 AG

Appearance of the First Monsters

Hostile creatures and monsters began to appear across Midgard, leading to conflicts with human settlements.

military_event
Year 1250 AG

Establishment of the Royal Army

The Rune-Midgarts Kingdom formed a royal army to defend against monster threats and maintain order.

building_event
Year 1300 AG

Construction of Prontera Castle

Prontera Castle was built as the seat of the Rune-Midgarts Kingdom’s power and as a defense stronghold.

battle_event
Year 1350 AG

First Battle with Baphomet

The royal army and adventurers confront and defeat Baphomet, a powerful demon threatening Midgard's peace.

civilization_event
Year 1400 AG

Founding of the Adventurers' Guild

An organization formed to train and support adventurers who fight monsters and explore dungeons across Midgard.

monster_event
Year 1450 AG

The Black Dragon Incident

A massive black dragon appeared, causing destruction before being subdued by a coalition of heroes.

war_event
Year 1500 AG

Outbreak of the War of the Emperium

A war over control of the Emperium crystals in various castles, marking a period of intense conflict and competition.

boss_event
Year 1550 AG

Appearance of the Shadow Lord

The Shadow Lord, a dark entity, emerges and threatens the balance of power in Midgard.

political_event
Year 1600 AG

Alliance of the Six Kingdoms

Six kingdoms of Midgard unite temporarily to contain threats from both monsters and dark forces.

invasion_event
Year 1650 AG

The Great Monster Invasion

A vast influx of monsters led to widespread chaos, testing the strength of human and allied forces.

discovery_event
Year 1700 AG

Discovery of the Rune System

Adventurers uncovered magical runes that greatly enhanced skills and changed combat tactics.

cataclysm_event
Year 1750 AG

The Return of the Demon God

A demon god awakens, prompting a massive united effort among all classes and factions to prevent catastrophe.