Gwent: The Witcher Card Game, developed by CD Projekt Red, was officially launched as a standalone digital collectible card game.
Gwent transitioned from closed beta to open beta, allowing a larger player base to participate in testing and development feedback.
CD Projekt Red announced Gwent as a standalone game separate from The Witcher 3: Wild Hunt expansions, emphasizing its growth as an independent title.
The earliest closed beta testing phase for Gwent began, giving selected players early access for gameplay testing.
Gwent expanded availability by launching on PlayStation 4 and Xbox One consoles.
A major update called 'Homecoming' revamped game mechanics, UI and overall presentation, revitalizing the game experience.
The card game Gwent is created, becoming a popular pastime throughout the Northern Kingdoms and beyond.
Organized Gwent tournaments begin, attracting players from various regions to compete and showcase their skills.
The Skellige clans develop their own unique style of Gwent decks, emphasizing resilience and powerful melee units.
The Northern Realms concoct a variety of strategic decks that focus on synergy and versatility, increasing competitiveness.
The Nilfgaard Empire introduces decks that emphasize control and manipulation of the battlefield.
The monsters faction begins to be recognized as a distinct and powerful playstyle, relying on brute strength and special abilities.
Grand tournaments become a celebrated event across the realms, drawing champions and spectators alike.
As peace settles, Gwent sees an increase in popularity, with bards and merchants spreading its fame.
The Scoia'tael factions adapt their guerrilla tactics into unique Gwent decks focusing on ambush and stealth.
Following Nilfgaard's expansion, the Dominion deck reflects a consolidation of power and diverse unit types.