Flower Timeline ( Real )

announcement
2007

Flower Game Announcement

Flower was officially announced by thatgamecompany as a unique, artistic video game experience focusing on environment and emotion.

release
February 12, 2009

Flower Release on PlayStation Network

Flower was released exclusively on the PlayStation Network for PlayStation 3, gaining critical acclaim for its innovative gameplay and artistic presentation.

award
2009

Flower Wins BAFTA Award

Flower won the BAFTA Games Award for Artistic Achievement, recognizing its exceptional artistry in video games.

release
July 15, 2013

Flower Release on PlayStation 4 and PlayStation Vita

Flower was released as part of the PlayStation 4 and PlayStation Vita lineup, expanding its availability to new audiences.

release
December 12, 2013

Flower Released on iOS

Flower was released on iOS devices, allowing mobile players to experience the game’s unique interactive environment.

Flower Timeline ( Fictional )

gameplay_event
Day 1, Morning

The Beginning of the Wind's Journey

A single flower petal is carried off by the wind, starting the journey through vast fields and landscapes.

gameplay_event
Day 1, Afternoon

Restoration of Life to the Fields

As the flower petal travels across the landscapes, flowers bloom and the barren fields come to life, symbolizing renewal and harmony.

gameplay_event
Day 2, Morning

Encounter with the Urban Area

The petal reaches a city environment, where the presence of pollution and concrete is contrasted with the petal’s organic nature, leading to the revival of flowers even in the city.

gameplay_event
Day 2, Afternoon

Breaking Through Barriers

The journey continues as the petal gains momentum, breaking through debris and obstacles, showcasing growth and persistence.

gameplay_event
Day 3, Sunset

Completion of the Cycle

The journey concludes as the petal ascends into the sky, symbolizing the harmony between nature and the environment restored through the journey.